Accepted Papers

  • Park, Taeje (Manchester Institute of Innovation Research). The Role of AI Platforms in Enhancing Entrepreneurship Education: A Theoretical Analysis
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  • Sezen, Digdem (University for the Creative Arts). LLM integration in Game Writing: An investigation of visions and tools
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  • Akcali, Atakan (Teesside University). Social Play in Art Museums: Enhancing Adult Interaction and Engagement
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  • Andrez, Barbara Correia (CITCEM – Transdisciplinary Research Center for Culture, Space and Memory, Faculty of Arts and Humanities, University of Porto, Portugal); Homem, Paula Menino (CITCEM – Transdisciplinary Research Center for Culture, Space and Memory, Faculty of Arts and Humanities, University of Porto, Portugal); Pinto, Maria Manuela (CITCEM – Transdisciplinary Research Center for Culture, Space and Memory, Faculty of Arts and Humanities, University of Porto, Portugal).  A museum-gamified mobile application oriented towards cultural heritage preservation: assessing user experience
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  • Seemann, Thomas (DHBW Ravensburg); From, Lucas (DHBW Ravensburg); Grimm, Marvin (DHBW Ravensburg); Schwarzwaelder, Felix (DHBW Ravensburg); Wagner, Fabio (DHBW Ravensburg). An Exploratory Case Study on the Metrics and Performance of IIoT Investment
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  • Bin Samsawi, Mohd Harith Syazwan (Universiti Malaysia Sarawak); Jali, Suriati Khartini (Universiti Malaysia Sarawak); bin Bandan, Mohamad Imran (Universiti Malaysia Sarawak); Junaini, Syahrul Nizam (Universiti Malaysia Sarawak); Arnab, Sylvester (Coventry University); Lim, Phei Chin (Universiti Malaysia Sarawak); Kipli, Kuryati (Universiti Malaysia Sarawak); Rahim, Sarni Suhaila (Universiti Teknikal Malaysia Melaka). Enhancing Tourism Accessibility for the Deaf and Hard-of-Hearing with XR Technology: A Systematic Literature Review
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  • Ridzuan, Nurul Farizah (University of Malaysia, Sarawak); Jali, Suriati Khartini (Universiti Malaysia Sarawak); Junaini, Syahrul Nizam (Universiti Malaysia Sarawak); Hendrick, Ally Dian (Universiti Malaysia Sarawak); Hendrick, Abby Lian (Universiti Malaysia Sarawak); Bandan, Mohamad Imran (Universiti Malaysia Sarawak). Research Trends of Extended Reality (XR) in the Medical Field: A Systematic Literature Review
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  • Digeon, Landry (University of Cyprus). The Power of Collaboration: Vision Meets Expertise The Making of AI Multimodal Movie Analysis Toolkit The Möbius Trip Replay
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  • Hendrick, Ally Dian (Universiti Malaysia Sarawak); Jali, Suriati Khartini (Universiti Malaysia Sarawak); Labadin, Jane (Universiti Malaysia Sarawak); Hendrick, Abby Lian (Universiti Malaysia Sarawak); Ridzuan, Nurul Farizah (Universiti Malaysia Sarawak); bin Bandan, Mohamad Imran (Universiti Malaysia Sarawak). Playfully Preserving The Past A Systematic Literature Review On Using Gamified Extended Reality To Preserve Cultural Heritage
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  • Hughes, Janette M (Ontario Tech University); Gadanidis, Molly (University of Ottawa). An Exploration of Three AI Writing Tools for Secondary School Teachers and Students
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  • Loyola, Clayborne Acelyn (Cavite State University). Information and Communications Technology (ICT) Competency and Stress Level of Selected Junior High School Teachers in Silang, Cavite
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  • Kumar, CH N Santhosh (Institute of Aeronautical Engineering). Machine Learning at the Skin’s Surface: Deep Insights into Cancer Detection