Accepted papers

Predicting School Dropout in MalawiHara, Mudaniso (Lilongwe University of Agriculture and Natural Resources); Taylor, Amelia (Malawi University of Business and Applied Sciences)
Flexilink: A Low Latency Solution for Packet Based MediaGrant, John Stuart (Nine Tiles); Foss, Jeremy David (Birmingham City University)
The Meta-stage: Utilizing Metaverse-Enabling Technologies for Hybrid Co-Presence ExperiencesKrishnasamy, Rameshnath (Aalborg University); Vistisen, Peter (Aalborg University); Nikolic, Lana Tankosa (White Hole Theater); Nørgaard, Lars Hemmingsen (White Hole Theater); Scarpelli, Martina (White Hole Theater)
H Lab and its liminal pedagogy as an innovation tool for shaping a local and global futureRodriguez Morales, Delma (Cultural Ring Latin America-Europe in Uruguay & Global Networks)
Co-creation and personalisation of an immersive web environmentCleto, Barbara (Universidade de Aveiro)
Designing a Master course curriculum for Innovation through Living LabsDiamantis, Konstantinos G. (Aristotle University of Thessaloniki, Thessaloniki, Greece); Konstantinidis, Evdokimos I. (Aristotle University of Thessaloniki, Thessaloniki, Greece); Santonen, Teemu (Laurea University of Applied Sciences, Espoo, Finland); Kehayia, Eva (McGill University, Montreal, QC, Canada); Petsani, Despoina (Aristotle University of Thessaloniki, Thessaloniki, Greece); Desole, Martina (European Network of Living Labs, Brussels, Belgium); Spagnoli, Francesca (European Network of Living Labs, Brussels, Belgium); Bamidis, Panagiotis D. (Aristotle University of Thessaloniki, Thessaloniki, Greece)
Exploring Women’s Role in Creative Industries through Collaborative Action Research Using Tabletop Role-Playing GamesSezen, Digdem (University for the Creative Arts, UK); Akcali, Atakan (Teesside University, UK); Sezen, Tonguc Ibrahim (University for the Creative Arts, UK); Perks, Sarah (Teesside University, UK); Stewart, Paul (Teesside University, UK)
Gamifying the Museum: Enhancing Immersive Art Experiences with Social Connections and Personal Identity ExplorationAkcali, Atakan (Teesside University)
An evaluative study of Open Educational Resources (OERs) for overall development of Undergraduate Students in Mumbai Metropolitan RegionSawant, Mitali (B. K. Birla College); Gaikar, Dr. Vilas (Vice Principal and Associate Professor in Economics, Smt CHM College, University of Mumbai)
Gaming the Industrial Revolution. An example of participatory design and gamification for the learning of complex historical causal models in educational settingsLitvine, Alexis (University of Cambridge); Hiriart Vera, Juan (University of Salford); Bowman, Nathan (University of Salford); Hinton, Stan (University of Cambridge); Jarvis, Matt (Sprung Studio); Hayward, Charlie (University of Salford)
The Analytical Study of Edupreneurs : New paradigm shift in the education system and it’s implications on innovation ecosystem.Shukla, Krishnakumar Housilaprasad (VK Krishna Menon College of Commerce and Economics)
Immersive Virtual Reality, Augmented Reality and Mixed Reality for Self-Regulated Learning: A ReviewPedrosa, Daniela (University of Aveiro and CIDTFF); Morgado, Leonel (Universidade Aberta)
Empirical Analysis of research and development capability and value-creation: Evidence from Selected Manufacturing SMEs in Lagos, Nigeriaokpalaoka, chijindu (covenant university)
INNOVATIVE APPROACHES TO TRAINING AND EDUCATION IN THE VIRTUAL CLASSROOMKundu, Manju (Noida International Unievrsity)
In the Future we will make our own superheroes’ : Reflections on the Future of Broadcast for children age 7-11Dare, Eleanor (University of Cambridge); Yamada-Rice, Dylan (University of Plymouth)
Determinants of Technological Resource Allocation in Ethiopian Education: Research-Based Reflection on Key DeterminantsKufi, Endalew Fufa
Examining Repeaters’ Score Change and Opinions on a Computer-based English Proficiency TestAllagui, Besma (Rabdan Academy)